How to do zen mode alto's adventure12/25/2023 The player chooses between a cast of characters, each with different characteristics ranging from a higher jump to the ability to speed through rocks. ![]() I know I’m all over the place but I have so many ideas for this game that I would be willing to share.Alto's Odyssey keeps the same basic gameplay of its predecessor, Alto's Adventure. And another “immersion mode” where you have to take lifts and there is never anything on screenĮdit 2) idk if it’s possible, but maybe add a way for players to add they’re Spotify or Apple Music to have their own soundtrack. although some people might want to see that so maybe you could incorporate a trick mode with a player placed teleport mark to practice tricks and such. I know that’s asking a lot, but it would let me play more.Įdit) zen mode does not need to show trick scores because it’s zen mode. In air controls would be up for back flip and down for front flip. But to move I think you could hold your thumb at the bottom of the screen and swip left and right to turn/ ski forward, and tap to jump. ![]() So.Ĥ.1) when vertical, I figure some tricks are impossible and I’m fine with that. ![]() I was laying in bed last night on my side and couldn’t play due to that. I have a few ideas and some of them are radical so stay with me.ġ) keep the flags so we know when a “good” run is ahead.Ģ) flow meter never got in the way of things, challenges tho take up the whole screen and pop up large when starting and stopping, I do not like that, but it would be nice to have nothing on the screen and be “immersed”ģ) I’d like to place my own marker to teleport to, the rewind option is nice, but sometimes I want to go back farther than it allowsĤ) and this is where is gets wild.
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